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- 24-FEB-99
- Virtual Mechanics
- IMS Web Engine (Professional) -Version 1.3
-
- Version Update and Change notes are included at the end of this Readme file.
-
- "IMS Web Engine (Professional)" is a visual DHTML authoring application for the
- creation of interactive web pages, games, stories, and educational dynamic content.
- The program features a WYSIWYG, Drag and Drop intuitive interface that is ideal
- for the novice user while providing many desktop publishing components that are
- demanded by the professional.
-
- "IMS Web Engine (Professional)" is available for a 30 day fully functional time
- limited trial free of charge after which it must be purchased or removed from the
- users computer system.
-
- ----------------------------------------------------------------------------------
- General Install Notes:
-
- Thank you for using IMS (Interactive Multimedia Systems) from Virtual Mechanics.
-
- System Requirements:
-
- DX2-486 66mhz or better PC running Win95/Win98/NT
- 16 MB RAM minimum
- Netscape Navigator or MS Explorer 3.2 or above.
- Netscape Navigator or MS Explorer 4.0 or above for DHTML animation
- 16 bit graphic card and sound card optional.
-
- You must have one of the above Browsers properly installed on your system and set
- to automatically display HTML files.
-
- ---------------------------------------------------------------------------------
- Support
-
- Installation:
- Installation problems related to this product can be directed to
- support@VirtualMechanics.com Please provide the serial number of your product if
- available, your operating system and your hardware and software configurations.
- State the nature of your problem and provide any related information that will assist
- us in helping you to install this product.
-
- Operation:
- Operational support for this product is provided free of charge through the IMS Web
- News Group. This moderated BB provides you with the opportunity to post questions,
- problems, tips and tricks to your peers. It is also fully monitored by knowledgeable
- IMS staff that will attempt to promptly answer questions related to problems in the use
- of this product. You can join this News Group by selecting theSupport button under the
- Help Menu while online or by visiting the Support Page at the Virtual Mecchanics web site
- http://www.VirtualMechanics.com/support.htm.
-
- Tutorials:
- Several tutorials are included with this software. Additional tutorials will also be
- posted from time to time on the Virtual Mechanics web site. These tutorials are available
- under the Help button of the main menu.
-
- Templates:
- Several template IMS files are included with this product in the
- 'drive:\<Installdir>\templates' directory from your install directory. These can be
- accessed by selecting the Open Templates command in the File menu. Additional template
- ".ims" files will also be posted from time to time on the Virtual Mechanics web site.
-
- FAQ's
- Q. When attempting to run IMS Web Engine after installing it on my machine I get the following
- error message: "A required .DLL FILE, msvcirt.dll, was not found."
- A. 'msvcirt.dll' is a Microsoft component that is included and installed with this program.
- If this is the first time that this .dll has been installed on your machine, it will be
- necessary to reboot your computer to finish installing this component.
-
- Q. When previewing a presentation from IMS, the browser displays the message:
- "This web page has been designed to work with a browser that supports Dynamic HTML or
- Cascading Style sheets."
- A. This message is displayed when an older browser is installed on your machine. IMS Web
- Engine produces HTML code that is compatible with Internet Explorer or Navigator 3.2 or later
- browsers. A version 4 browser is recommended for viewing Dynamic HTML. Both Microsoft and
- Netscape provide these browsers free of charge from their web sites.
-
- -----------------------------------------------------------------------------------------
- Version-1.3 Notes
-
- Enhancements:
-
- 1.Support for Affiliate Distribution has been implemented.
- 2.Support for up to 1000 Geometry Objects has implemented.
- 3.The Page Background editor will now display the path of the current background image.
-
- -----------------------------------------------------------------------------------------
- Version-1.23 Notes
-
- Enhancements:
-
- 1.IMS Web Engine will now perform an auto-backup of your project whenever the projecct is Saved.
- In the event of an abnormal termination of the program for any reason, the backup file will be
- loaded the next time the program is started.
- 2.Restore and Recover commands have been added to the File Menu. The Restore command will re-load
- the project to its last Save state. The Recover command will load the IMS Backup file. This is
- usually equivalent to the Previous Save state.
- 3.You can now right click on an Object to display the Object Editor. If you right click on the
- Page outside of any Object, the Page editor will be displayed.
- 4.The Object Editor now includes Component Editor buttons on the first tag page to display the
- Component Dialogs without leaving the Object Editor.
- 5.The Object Editor now includes a Delete Button.
- 6.Page/HTML file names of up to 180 characters can now be entered. Previously, Page names were
- restricted to 10 characters.
- 7.When importing HTML, the program will prompt the user to remove Tags outside of and including the <BODY>
- tags if the program finds them.
- 8.Import HTML and Import Bitmap commands are now available from the File menu.
- 9.An "Introductory Project" button is available from the File Menu to replay the Introductory tutorial
- that is loaded when the program is first installed.
-
-
- Corrections:
-
- 1.Filled Geometry will now display and Export correctly. Previously, some machines would display
- a monochrome or incorrect fill.
- 2.Vector based Geometry should now Export on all platforms without errors.
- 3.It is now possible to Delete all Events, Actions and Shading.
- 4.A problem accessing the Help menu in version 1.2 has been corrected.
-
- -----------------------------------------------------------------------------------------
- Version-1.2 Notes
-
- Enhancements:
-
- 1.Mouse Over Events have been added to the Object Editor Options tab. To create a
- Mouse Over Event place two Objects on top of each other. Select the Object Options tab
- and set one Object to "Visible on Mouse Over" and the other Object to "Visible on Mouse
- Leave". Any type of Object including Text and Sprites can be use. Mouse Over Events work
- in both HTML 3.2 format and DHTML 4.0 format. More complex mouse over events can still
- be created with Behaviors for DHTML 4.0 output.
-
- 2.A "Combine Output" option has been added to the Export Dialog for DHTML mode. When
- checked, script data will be combined with each HTML file instead of being copied into common
- ".js" file. This will simplify the publishing process and increase the download performance on
- the first page of multi-page projects. "Combine Out" will be the default for DHTML.
-
- Corrections:
- 1.The Horizontal and Vertical Align operations have been corrected.
-
-
- -----------------------------------------------------------------------------------------
- Version-1.11 Notes
-
- A correction to relatative file paths was made.
-
- -----------------------------------------------------------------------------------------
- Version-1.10 Update and Change Notes
-
- These Enhancements and corrections have been made since Version 1.03
-
- Enhancements:
- 1.Shading has been added to Text Objects. Adding a shading component to Text Objects will
- set the Text background bounding box color to the selected shading color.
- 2.The operation of the text bounding box has been modified. When a new Text Object is saved
- in Rich Text or HTML mode. A 100x100px bounding box will be created. Drag, drop and scale the
- bounding box as desired. Editing and saving an existing Rich Text or HTML Object will not
- change the bounding box.
- 3.The text editor will now operate with a background color set to the Shading color of
- the Text Object if one has been defined or to the Page Background color if Shading is not assigned to the
- Object.
- 4.Vector geometry (rectangle, ellipse and polygon) no longer needs a shading component to
- display the geometry's vector. When a new vector Geometry is created, its line width will
- be set to 0 and displayed as a dashed line. Previously, vector Geometry was displayed with
- a solid line even though it was not visible. Setting the vector to a line width of 1 or
- greater with the Geometry editor, will make it visible even without a Shading component.
- Shading can still be assigned to create a solid fill or texture pattern.
- 5.BODY link and ulink colors can now be assigned in the Page Editor -Anchor dialog.
- 6.The Object Sound effect component has been implemented through the Sound Dialog on the
- Components toolbar. Sound effects can be set to play a specified number of times or to
- repeat forever. The Sound Event On/Off switches have also been added to the Behavior
- Actions Dialog. This provides the ability to switch sounds as events occur.
- Currently, sound effects are only available for Internet Explorer 4.0 or later. An example
- can be tested at http://www.VirtualMechanics.com/demos/P&GWake.htm We will expand support
- for sound effects in future releases and will attempt to find a method to support
- Netscape Navigator. Background music is still supported across browsers with the Page
- Music dialog.
- 7.The vector editor button has been removed from the large Components toolbar to make room
- for the new Sound Dialog. The Vector Editor is still available on the small Components
- toolbar and through the Object menu.
- 8.A Cancel Button has been added to the Components 'New Component' dialog so that you can exit
- without creating a new component.
-
- Corrections:
- 1.Background images and audio files will now be copied to the publish directory when Gather
- mode is selected in the Export Dialog.
- 2.A defined link scene will properly restore from an ".ims" file.
- 3.None printable characters can now be pasted into the text editor.
- 4.Stretching Objects while the snap grid is enabled is now operational.
- 5.Mouse selection will now work correctly when the browser screen has been scrolled.
-
- -----------------------------------------------------------------------------------------
- Version-1.03 Update and Change Notes
-
- These Enhancements and corrections have been made since Version 1.00
-
- Enhancement:
- 1. An Anchor dialog has been added to the Object Editor. This dialog provides the ability
- to add URL links directly to an Object without having to create a Behavior.
- 2. The Object toolbar will change the 'Lock Button' bitmap as locked and unlocked Objects
- are selected. Attempting to transform a locked Object will display a Lock cursor.
- 3. Locked Objects will no longer be included in a Group.
- 4. You can now change the name of an Object in the -Object Toolbar -Object List combo box.
- 5. An "Open Template" file command has been added to the File Menu that will automatically
- select the "\Template" directory
- 6. Several New tutorials and templates have been added including three advanced tutorials
- with instructions for creating a UFO Invaders style game. These are "Lock & Load", "Scramble"
- and "Defender". These tutorials are also available from the tutorials page of The Virtual
- Mechanics web site in the Support section.
- 7. The Export operation will pre-append an "O" to Object names and a "G" to geometry names.
- This will prevent the Browser from confusing Objects and Geometry with the same name.
-
- Corrections:
- 1. An error that sometimes caused an Object to mysteriously change size when selected, has
- been corrected.
- 2. A resource overflow related to moving large text Objects or using the Polygon Sketch Mode
- that would issue an "Unable to Create DC" message has now been fixed.
- 3. An error in the directory path that occasionally occurs when Exporting HTML with the
- Relative Option has been corrected.
- 4. An error related to Ungroup Group Objects has been corrected.
- 5. Backgrounds will be copied to the Publish directory in Gather mode
- 6. Save will correctly save a new ims project. Previously you had to use the Save As command
- for a new project file.
- 7. The Delete Object operation will correctly update animation paths.
- 8. The Text editor caret cursor position will update correctly as new text is being entered.
- 9. The text color of Rich Text can now be changed in all cases.
-
-